Based in Hilversum, The Netherlands
Circles is an abstract puzzle game where everything responds to your mouse.
It presents itself without any text or tutorial and asks you to experiment. By simply moving the mouse, you’ll explore the game and its circles.
Some circles may react to how fast you move the cursor, others to which direction it’s moving in, while others care only about continuous movement. It's up to you to experiment and find out their behaviors. Every puzzle provides something new and will challenge you in various ways. No matter age, language or gaming experience, Circles can be played by anyone.
The first prototype for Circles was made late 2013. I was still working on Westerado: Double Barreled, a very complex game in relation
to my previous projects. While it was great working on Westerado, I also longed for something simpler. Something I could wrap my head around. That's how Circles was born.
It was a very minimalistic game from the start. No text, no score, no pressure, only circles and just your mouse. I wanted the player to experiment with the world and learn everything on its own pace. But this failed horribly without text. At the time, the game was just not accesible.
Earlier I followed an internship at a casual games company. I grew dislike casual games very much, but there was something about their accesibility. I wanted Circles to be just as accessible as these knock-off titles and also offer a some refreshing gameplay.
So these last years the game has gone through many changes to make it as accessible and intuitive as possible. In the end, it's a game about experimentation and play. And whatever your background or language, anyone can play.
- 90+ levels
- 4 unique modes for replayibility
- Based completely on mouse controls
- Unique and intuitive gameplay
- Accessible to anyone
- You are in full control, no randomness
- Atmospheric and interactive music
- Abstract and minimal
- Lots of circles
- No randomness, You are in full control
- No text
Logo & Icon
Awards & Recognition
- "Experimental Game Workshop" San Francisco, March 18th, 2016
- "Out of Index" Seoul, June 18th, 2016
- "Circles is a masterclass in minimalist game design"
- Chris Priestman, Killscreen
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About Illusive Games
My goal is to make games accessible to anyone. Anyone can play, regardless of language, age or gaming experience. I try to make games that takes the simple act of play as their core.
More information on Illusive Games, our logo & relevant media are available here.